
The trick system is basically a rehash with a couple of new features.
#ATV OFFROAD FURY 1 DESERT PRO#
Then you still have Pro mode waiting for you. Running the same races over and over to make enough coin to get the right equipment to move up makes a game get repetitive quickly, but if you get past it, the improved vehicle specs can help somewhat with the aggravating AI. With all of this stacked against the player, it's unfortunate that you have to put up with so much frustration for the first several hours to have enough money to become competitive by buying new rides and upgrades. It seems the AI also gets little speed boosts whenever they need them, usually to your detriment. Despite the AI being able to get a huge lead when in first place (their "buddies" help block you instead of trying to win), if you get in front, more often than not, they'll stay right on your bumper for the rest of the race, just waiting for you to hit a bad bump. By lining up the perfect (impossible) mid-air collision on every attempt, the other racers knock you off your wheels and send your limp figure tumbling to the turf. AI players typically run in a single file line on the best path, just waiting for you to get close before coordinating some of the most elaborate multi-car pins and race-ending shoves and spinouts this side of Need for Speed: Most Wanted's crazy police maneuvers. This brings us to the next trend perpetuated here: The AI seldom fights each other, but more often gangs up on the player only to push him as far as possible out of the lead.

With the relentless, unforgiving, and sometimes cheap AI you're up against, prepare to restart a lot of these five-lap races and run them again and again, just in hopes of opening up the next track.
#ATV OFFROAD FURY 1 DESERT PSP#
What's more, there are modes, tracks, vehicles and events that you can't unlock unless you also happen to own a PSP and Climax's ATV offering on that platform, which you have to connect via USB cable to open up. Forget practicing your tracks before starting the championship, as they're usually not available. Long gone are the days of not sweating if you lose your memory card saves. The next trend is that a ridiculous amount of the game's content is locked up tight when you first fire it up. I guess if you need a soap opera going on in the background, this mode's for you. I always thought coming in first was motivation enough to jump into a race. You start as a quitter who's trying to rebuild your reputation on the tracks by doing the exact same things you do in the standard single-player modes, but with the added bonus of corny cut scenes to advance said "story." It's just another hub in the interface to which to attach more unlockables. There are a few rather lame trends that have taken a foothold in racing games of late that are in attendance here as well.

It's not bad, per se it's just not very original or inspired.ĭespite adding new vehicles and tracks, an unnecessary Story mode, and more ways to tweak your ride, ATV Offroad Fury 4 feels like a retread or an expansion pack more than a real sequel, with artificial intelligence in its opponent racers that may very well have you quitting before you put a dent in everything you have to unlock.

#ATV OFFROAD FURY 1 DESERT SERIES#
They seem content just refreshing that new car smell in a series that now adopts a jack-of-all-trades approach with the fourth iteration, diluting the gameplay by trying to do too many things to an average degree rather than take any one of them in a new direction. Rainbow had some good ideas in the first couple of Fury games, and they continue to toss in new twists with their titles, while Climax's efforts are geared largely at merely recreating prior success and putting the yearly sequel polish on their work. ATV games and Climax taking the reins of the former series under Sony's banner.

It seems as if there's a glut of offroad racing games out there lately, what with Rainbow Studios stepping away from the ATV Offroad Fury series to do their own thing again with the MX vs.
